Thursday, 30 May 2013


Final Major Project

Pre-production

At the start we all knew that we wanted to do a visual effects piece. The difficulty was determining what we wanted to do and as there were quite a few in the group, it was difficult to make a decision. I wanted to do a futuristic city or space ship, or three different shots in different environments. Therefore I undertook some research into spaceships and futuristic cityscapes.

My research ideas



These are different styles. I prefer the idea of ‘destruction in the future’ rather than an organised and squeaky clean style. I especially like the idea of a dark and grimy future.


 These are great scenes and visuals. It is probably too optimistic for me to create something like this, but this is what I aspire to. The water and sea mist in the bottom shot is especially effective.



This is what I envisage about of the future and what types of things that I would incorporate if I were to do this sort of scene.



Glass screen technology: I would like to incorporate technology that could be possible and looks more realistic. It makes use of ideas that we know may well be feasible and means that new concepts do not need to be invented.





Flexible screens: another new technology that could be incorporated into futuristic shots




An example of glass screen technology being used in Iron Man




Prometheus: this is the way it should be done. I like the effects and the way the matt painting is accomplished and the way it has all put together.





Star Trek: the idea of a space ship crashing with dirt being projected up




originally one of my ideas was to have a flying cat chase scene. The group decided against this as it has been done so often.


Many of the effects using glass screens can be relatively simply achieved using Aftereffect that enables futuristic scenes to be more interesting and vibrant.

Troll/ creature in the woods Idea

Others in the group wanted a consistency in the shots and thought that something like a robot had been done too often before. We had also done a robot in year 2 project. Kamil had the idea of a troll/ creature in the woods so as a group we decided to go with this idea. 

Troll research:




Woodland research:

I researched different woodlands to harness the atmosphere, colour, and shapes of the trees and undergrowth. Some of the pathways looked more man-made. We were not sure if this was going to be an issue or if we would to have to find places where there were no man-made objects.
In our story the original idea was to have people chopping down the forest, the troll/creature being the protector of the forest who becomes disturbed and angry, being hit by a truck, then picking up and destroying the truck.


 Troll/creature research:


This fist image is of a rather evil troll, but I do not think that this is what we want to portray. The second image of a chimp shows a more relaxed creature and I like the way that chimps swing through the forest from tree to tree. The type of movement we decide upon will make a difference to the form of the creature, how it moves and how it is rigged.



These sloths are slow and are camouflaged because of the alga that grows in their fur. However as they are slow creatures they may not be suitable unless adapted to move faster.#


 Snow White and the Huntsman




This is troll from the recent film Snow White and Huntsman. Originally our troll was similar to this, protecting the forest, then becomes quite violent and angry looking. I like the form of the troll being part of the environment with rocks and tree roots on its skin.

This reminds me of golem, so I further researched these creatures. Unlike a troll these creatures are made from the environment by incorporating rocks and earth. In my mind the protector of the forest could be hiding and look like this. By this stage our story had developed and instead of throwing the truck the troll/creature was trying to mend the damaged trees and was a more peaceful character.





I feel that if troll character is hidden it could be made of rock with organic material creeping out of it. These rock golems could be camouflaged and curled up, with a tree growing out of its back. This could lead to some good character designs.


This is a picture I found which it is more friendly, earthy and man-like, having been made of wood to blend into the forest surround. The story was changed again and by this time and the troll/creature was just a keeper of the forest, and the last one left. He is no longer a violent creature. This was more the type of creature that we wanted.
The above area was my contribution to the initial research. From this and the group research the following initial concept designs were made (artwork by Erwin).
The concept artwork was excellent and it was the start of our project development. I liked the woody, earthy and organic design of the troll. 


Filming Locations

We needed to find a realistic location for filming. Although I knew of some areas close to home it had to be a location that everyone could easily reach; which did not have too much human influence or where human influence could be avoided (but still easily accessible). Dan found Keston Woods in Bromley. The woods were easy for all of us to reach and they were not too busy, so we were able to work around local dog walkers etc.
In early October we took an initial trip to the woods to have a look around and determine what we would need for future filming. Kamil took samples of plants for working out textures.  From this we started thinking more about the details of the story and assets that would need to be built for the film. 

Below are some images of Keston Woods taken on our initial visit


Guled took some test film for tracking. We realised that a wide angle lens would be needed for some of the shots. Some photos of various locations were taken within the woods to determine where filming would be most suitable. 

 Presentation

We presented our idea to Mike and Dan to approve the go ahead with the project. They liked the idea, the concept art and story boards. This meant that we could carry on with the project.

Below is the story board for our project this was done by Erwin and Derek


Texturing

I helped Kamil obtain some of the textures ready for texturing the paint effects.



To help Kamil, I cut out some of the leaves. For each leaf I had to take the leaf out from the image on both sides, and then neatly cut the leaf out to create an alpha channel (see below). Using Adobe Photoshop I cut out the leaf from the background to create an alpha channel. The next step was to import the other side of the leaf, flip the image, match it up with the cut out image and erase the background from the remaining side. Only then will you have a whole leaf textured both sides.



Above: the top of this image includes some of the cut out textures; while the bottom of the image shows some of Kamils final paint effects


Erwins final concept art for the troll and to be used for textures




HDRI (High-dynamic-range imaging)


For our lighting we decided we required HDRIs, so Dan and I did this together. Because of my experience in photography (see Professional Practice and my equipment) I was heavily involved in this part of the project. HDRI is when you take multiple exposures of each area to give you a light, medium and dark image of each area (bracketing), which then can be merged together to get a precise image for lighting purposes. More exposures can be taken for each area but we did not have to do this because of the lens we were using.
Usually to take an HDRI image a fish eye lens would be used, but we did not have access to a fish eye lens at the time. The fish eye lens gives a lager field of view with a complete 360 degrees in about 16 images (as it is necessary to do a complete 360 degree rotation with the camera facing at about 45 degree angle down and again a complete rotation with the camera at 45 degree angle facing up). As I did not have a fish eye lens the number of images I had to take to achieve this was much greater.  It took 24 images just to do one 360 degree rotation, excluding the angles that needed to be included both up and down (with these angled shots and the different lighting it took 216 images per HDRI).
Whilst we were testing these shots we realised that the HDRI worked better if the camera was mounted vertically. As I did not have a tripod with a panoramic mount, I had to workshop build one ready for filming. Dan used PTGui to stitch all the images together.
I am pleased with the result of the HDMI. However it is a pity that so many photos are required to produce one final stitched photo image. The HDRI are useful for applying lighting to scenes and for reflections.





Above: this is the custom mount that I made to take panoramic shots


It is also possible to use any shiny sphere to produce an HDRI. I used two large steel ball bearings. One with a slightly roughed surface and the other mirror polished. They worked well but were rather small so the other alternative way of producing an HDRI was the better option.



Filming

It was my responsibility to obtain all the equipment ready for filming. We had already established that a rig would be needed for my camera so Guled had the forethought to order one. After our initial visit to the forest it was decided that a wide angle lens would be needed along with a tripod, walkie-talkies (as our phones did not work) and my mountain board acted as a dolly. We found that some things needed to be modified (for example the rig needed to be stabilized with weights).



Above: the weighted camera rig



Equipment List:

1.       Canon 550D DSLR camera
2.       Sigma 28-300 mm 1: 3.5-6.3
3.       Canon 10-22mm 1:3.5-4.5
4.       Canon 18-55mm 1:3.5-5.6
5.       Canon 50mm 1:1.4
6.       SD card 32GB and 16GB
7.       Spare camera battery
8.       Remote camera remote
9.       Walkie-talkie sets
10.   Blu-Tack
11.   Magnetic stick
12.   HDRI balls
13.   Tracking tiles
14.   Sticks as tracking markers
15.   Clip board with pens, paper, maps, white board
16.   Panoramic mount and tools
17.   Tripod
18.   Stabilizing rig and weights
19.   Camera bag
20.   Mountain board as a dolly
21.   Tape measure
Big bag for all the equipment


This is all the equipment that we used for filming. We soon found it quite easy to determine what we needed. It was not too difficult to adapt and modify the equipment ready for use. I made sure that we had spare batteries and SD card; plus made sure everything including the walkie-talkies was charged the night before filming. We could have had another battery for the camera as back-up, but we managed to film all day, although by the end the two batteries were drained.


Production

Filming






To produce our shots we had to determine where the troll would be. We used a tape measure and focused up to the correct spot. We dispersed tracking markers where necessary. We used the correct lenses and noted down all the camera settings and used my phone app. to take light readings. The filming went quite well. We went on a number of different occasions under different weather conditions (including snow) to obtain shots and films in the different seasons.
The DSLR is very good for still shots as you have a choice of different lenses but it is not designed as a film camera. However, it will take slow moving panning shots quite well.  The camera is not the best for moving shots as it tends to blur quite a lot. It would have been better to have a proper film camera, which would have improved our final filming quality.
The stabilizer did not work that well as we were not used to using it and the ground was uneven which made it doubly difficult. I think a ‘flycam’ stabilizer would have been a more appropriate piece of equipment. The mountain board was difficult to use as a dolly as the ground was uneven, so it was rather jerky. It would have worked well if the ground had been smoother and flat.
The post-it notes did not work well as tracking markers as they were rather small, difficult to see when the camera blurred and the colour we had did not stand out well against the background vegetation. However the tiles that Guled had brought along worked much better as they were larger and had more contrast with the background.

I could have produced better results with additional prime lenses but we had to work with the equipment we had.



Above: the photo images show how the prime lens has better colour and depth of field. It is therefore an advantage to use this type of lens for filming


On our initial visit to the forest we realised that there was no phone signal, so I brought my walkie-talkies so that we could split up and look for filming locations and still keep in touch, as not everyone was needed for filming all the time. I produced a map to keep on the clip boards and this was produced from a photograph of a map found in the forest, plus an image from Google maps. I hoped this would speed up the filming process and stop anyone getting lost. We used the white boards for holding up details at the start of scenes.



To achieve our goal of getting shots over different seasons we had to film at different times of the year. The winter was unusually long and harsh, so although this enabled us to get snow shots, we had to wait longer than anticipated for our spring/summer shots.


Above: the images show the different seasons used in our filming

For filming, a rate of 25 frames per second at 1080p (1920x1080) was used, which is normal for the UK.


Test Filming

When filming many panning shots would be taken so I thought I would experiment with some different shots at various angles.
I filmed low to the ground and pushed the camera into the bushes and foliage just like a small creature would see when running along close the ground.  I thought that this was interesting and effective. I decided that it would be very useful in this instant for the project, but it is always important to see what effects can be achieved by experimentation.
I also filmed myself walking with the camera and the effect was for the environment to appear to be moving while I was stationary. I liked this effect but again I did not think that it was feasible for the project.




I thought it would be interesting to get a trolls height perspective, so I extended my tripod to a maximum and held it as high as I could. I was pleased with this effect from a troll’s eye view. The group liked this idea and we are going to try to incorporate this idea into the final piece.




Post Production

One idea was to have dead skin hanging from trees. For this I researched into nCloth which is in Maya. I looked at the basic processes of balls dropping onto cloth, making it stretchy etc.



 Cloth drops over ball




Ball bounces on fabric




Fabric stretching between two blocks




Particles sticking to an object




I started to do these tests but the idea was not continued as the troll did not have skin but in the end was more wood-like. I have now learnt some basics about this the problem with nCloth is that once past the basics there is a large amount of scripting, which I would also have to learn. It was interesting to change the parameters and see how this affected the cloth.  I thought that the cloth falling over the ball was effective and if this is the level that is required then it could be a useful tool. I was pleased to have tried these tests as I may want to use something like this in the future.  


Tree Branch Dynamics

From the start of this project I was always worried about the troll moving through the forest as it would probably hit a branch along the way, which would then move in response to touch. So I started looking into object collisions using nCloth. I tried a number of tests and managed to get it working, but the bending of the branch/leaf was not very convincing. It tended to bend more like rubber than flex like a branch. It was difficult to change the parameters to make it look as realistic as I wanted it to.

 Leaf bending



Leaf bending was no too bad and may look OK for a small object. However the effect on the tree was not at all convincing as the whole tree moved which looked un-natural. I then tried to make the trunk solid to prevent this happening, but this stopped most of the movement of the branches.


Tree bending


I had a looked at Avatar and was surprised that there are very few times when the avatars interact with the environment.


Footprint

 In the film we decided to try and show a troll’s footprint. I research into footprints on different ground surfaces and in film.


Above: some examples of footprints in different surfaces



Above: a footprint of one of the ents, from Lord of the Rings




When filming I took photographs of the different surfaces as the footprint would be different depending on the surface and weather conditions.


Above: examples of different types of surfaces on the forest floor


I also filmed myself jumping into mud to look at the footprint, the effect on the ground surface and to see the interaction between the foot and the surface.

Slow motion of jumps into different surface types




 In addition to this I also filmed myself walking in the snow at a low angle.  

Walking in the snow




Ways of producing a footprint

I used Maya to create the footprint shot. The first way I tried to produce a footprint was using collision for the foot to collide with the ground and leave an indentation. The first problem I had is that it did not leave a very realistic impression as it only pushed things down with little detail. In reality some of the surface squishes up as the foot goes down. The mesh would sometimes catch the foot and pull along with it, and I could not find a way to fix this. I therefore tried other methods to create the footprint.

 Footprint with collision dynamics



Next I tried displacement map. This worked quite well but I could not continue as the plane ended up moving up instead of down, rather than the footprint causing a downward indentation.


I made this displacement map quickly from an image on the internet to see if it was a possible method. The image on the left is the displacement map from the one of the prints from the right image. I searched for a long time on how to fix this but I just could not find how to invert the effect.  The map itself worked quite well and perhaps I could use this method in the future.

Displacement map



The third method I tried was blend shapes. I found a few tutorials that morphed between different shapes and I could possibly use this as a means of making a footprint. Using the sculpt geometry tool, I sculpted a number of stages as the foot came down. then blended between the shapes. This method was quite effective and provided much more control. It leads to a better overall effect.

 Footprint using blend shapes




I also tried to add some other aspects as well. I wanted to add particles falling off the foot as it was lifted off the surface. I created three different particles spawners. These spawned at different times to create a random effect, as they were spawned at random in different sizes and rotations. I did not really like this after I had done it, and looking at the surface, it really did not look as if these particles should be there. They also did not fall naturally, so in the end I did not include this.

Footprint with particles



Basically the 3D footprints were not going at all well, so I attempted to do a 2D footprint in Aftereffects. So I just darkened the surface to look as if a foot had been there, but I felt that it was not really that effective.  

Footprint made in Aftereffects



In conclusion the footprint was a nightmare. In the end it is probable that this will be cut as the texture on the troll’s foot is not good. This has been a highly challenging and a time consuming part of the project. It is always difficult when you are not rewarded with a successful outcome after so many struggles. However in retrospect it has been a useful learning curve and a valuable lesson that things do not always work out the way you wish. However, I have learnt about particles, displacement maps, blend shapes and the sculpting tool. These may well be useful in the future. 


Frame rate problems

By the end of term 2 when compositing one of the shots together there was a problem with matching them up. I realised that the frame rates on some of the tracked shots were 24 and not the required 25 frames per second.  This caused composited CG elements such as the troll sliding relative to the ground. This meant that some of the shots had to be re-tracked. In the future it is really important to check the frame rates and make sure that they are always consistent.  

Tracking Point Removal

All the tracking points needed to be removed from the footage. I used Silhouette FX and Adobe After effects to remove the tracking points. I found the easiest and quickest method of removing tracking points was using Silhouette FX and the scratch filter in the effects node. The scratch filter works by blending either side of the mask that you have created. It does not work well for large objects but is good for tracking points. I would create a mask around the tracking marker, and then use the tracking tool to track the tracking mark. This saves moving the mask over every frame. As now there is a mask over the tracking marker in every frame so I just have to apply the scratch filter, play with the settings, add a bit of feather and it is done. However, there are limitations as it is really only designed to remove scratches from film. It only blends from left and right, so it cannot be used to blend up and down.


 Tracking point removal 1



I used Silhouette FX to remove the tracking point, and the scratch filter worked well.


 Tracking point removal 2



I used Silhouette FX to remove the tracking points and the scratch filter worked well. There are many obvious tracking points but they have all been removed very effectively.  I was so pleased with this that I have included it in my show reel.

Tracking point removal 3


On this clip I used my own patch method, and although it is more time consuming, the result was highly effective.


The second method I used was my own idea, although I am sure that other people have also discovered it. I call it the ‘patch method’: I take a single frame from the film in Aftereffects. In Photoshop the tracking marker is removed using the patch and clone tool. Then the appropriate section is cut out that is required to put on top of the tracking marker. I made sure the frame was the same resolution by applying alpha to the blank areas. This meant that the patch sat in exactly the right place on this single frame. It was then imported back into Aftereffects, and I would track the tracking marker as before applying the tracking data to the patch, blending the patch, including motion blur so it fits nicely into the scene (job done!). However, some problems with the tracking data did occur because the camera blurred, so these points had to be sorted by hand. 


Masking

I used Aftereffects and Silhouette to accomplish the masking. I used Silhouette for the longer shots and Aftereffects for the shorter shots as it was not worth the effort importing into Silhouette. For some of the more complex masks I got Dan to render out a matte pass of what I needed in Maya to make the whole process quicker. In Aftereffects I applied the luma matte and it excludes the troll from the tree.

 Troll hand on tree



For still shots I created a matte using Photoshop. I would go over with a pen tool and neatly draw over the matte. The edges were then ‘feathered’ for the best effect possible. This method was used for a number of scenes.   



Above: I made this matte in Photoshop. Although it is being used on a video the shot is so still I could use a still image for the matte




Below: This matte uses the same principle, but it was easier as the whole composition was built on a still frame.







Compositing and last effects


Guled did most of the compositing of the 3D layers in Nuke. I had to finish them off by adding the masks and other little effects such as camera shake. The shrine scene was the most complex as I had to mask out the bracken around the trolls legs and feet. Even though it was a still shot it was difficult to distinguish the bracken and leaves, given the quality of the image. I managed to cut a few pieces out; then copied, pasted and edited them; then applied them over the top of the troll.  I should have taken photos of the bracken so that I could have done some matte painting. In the end I think the effect is OK, but now I know that I would do it using a different method another time.

Breakdown of shrine scene




This scene is where the troll sees the dead hand on the ground for the first time. The original scene was rather sparse ground, so I was given all the components including bushes to composite into the final shot.


 I used Photoshop and Aftereffects for this


 

I undertook some more compositing for the group of things that were to be included in the background. In the first example the troll is walking towards the camera and I had to add the bushes. In the second example I masked around the tree. Both these scenes used simple masks in Aftereffects rather than using Silhouette FX.


Troll walking towards the camera




Troll lifting the tree





Camera Shake


When the troll walks towards the camera Guled had the idea of the camera shaking. So using Aftereffects I pre-composed the scene and used the wiggle tool applied it to the key frames, and adjusted it so that the shaking increased as the troll came closer. I added some motion blur to make it more effective. I scaled up the video slightly to stop the edges of the film showing.



Shot evaluation and my contribution to each shot in the group project


Opening shot



In this shot, I composited a few of the elements together and adjusted the size of the troll. It may have looked better to have the trees moving more than they are in this shot. This would have taken more time but could have been accomplished using the pin tool in Aftereffects. It would have given more life to the scene. When the troll walks through the opening between the trees the right hand side appears rather sharp. I followed the shape of the tree, but it could have been made softer.


 Shot hand on ground



In this shot I composited all the components together such as the hand on the ground and the bushes. The background is live action, thus giving it movement. The foreground is a still shot with the bushes and hand all composited in together. As it is a still shot none of our CG elements move which in my opinion makes it a less interesting shot. 


Hand on tree scene



I like this shot it as it uses a lot of CG. I was asked to mask the whole hand but it was easier and quicker to mask in Maya. The mask is a bit jagged around the edge and it could have done with a bit more editing. For instance the texture on the trolls hand is rather too smooth and green.


 Troll walking with dead hand



In this scene the first thing I did was to remove the tiles that were used as tracking markers. In the beginning of the shot the troll had to be behind some branches, so I had to make a mask for these.

I did this in Silhouette FX



This shows the mask that I used. Guled had to render out two trolls for this scene a light one for when he was in the sun; and a darker one when he was in the shadow. I applied a mask when he transitioned between the two.


Shrine scene




The first thing I did in this scene was to blend the dead trolls into the ground. To do this I used the eraser tool in Photoshop. I went into the brush pre-sets, selected the grass looking brush and erased around them. I then dropped that layer into the composition. Next was the shadow layer from the troll which was dropped in. Then the troll and hand layers were added. In Photoshop I cut out pieces of bracken and placed it around the troll to give the impression it was on top. I do not like this bracken it stands out too sharply. Lastly I colour corrected some of the layers so they blended in better.


Troll picking up tree



I had to remove one tracking marker from this scene and mask out the tree. I think the tree looks a bit out of place and the texture of the bark could have been rougher. 


Troll walks towards the camera



I like the angle as the troll walks towards the camera in this scene. I had to remove tracking markers and I did some masking around the bushes. The shadows were then neatened up. I added camera shake to the troll’s footsteps to give to more impact and impart the weight of the troll.


Snow scene



I like this shot it and it was fortunate that we were able to go filming while there was snow. I created a mask so the troll could go behind the tree. The mask took a while to make, as I had to draw all around the tree carefully using Photoshop. It looks effective, although I am sure that I left a few of the branches out. I believe that it was a good final shot as it shows the passage of time.


 Managerial Work

In a group project it is very important to have a work schedule and to keep in contact with all members of the group. It can be difficult with the demands of other projects to keep up with the group work. However it is important not to let other members of the group down and for everyone to know exactly how the project is progressing, if there are any technical problems and how to solve them as a group.
To this end our group had a number of strategies to remain in contact:




Generally keeping in contact.


1.       A Facebook page was established so that we could post ideas, exchange files and show parts of the project and films (see screen shot)
2.       We exchanged mobile numbers to keep in contact through text or phone
3.       We arranged regular weekly meetings to discuss issues face to face, sort any problems and produce schedules of work to be completed before the next meeting
4.       Personal email addresses were exchanged
5.       Gantt charts were produced (see examples)









Filming

1.       I put together a map of the filming area so that it was easier to explore the filming locations and identify suitable areas in the woods
2.       As the mobile phone signal was poor to non-existent in the filming area I took 4 walkie-talkie sets when filming, so that we could remain in contact with each other
3.       I was responsible for all the filming equipment (see previous list)
4.       I ensured that all batteries were charged and that replacement batteries were available
5.       Erwin produced a shots list
1.       White boards were used to communicate filming instructions, with information about the take time and who was taking the shot etc.







Post Production

Putting the final video together has to be done in a sequence with each group member(s) doing a particular task in the correct order so that the project was not delayed. We had some problems with frame rates through inadequate forethought, and some of our sequences were 24 frames per second and others 25 frames per second. It was therefore not possible to combine these pieces effectively and some of the work had to be re-done which was a pain.  This shows how important communication is amongst the group. I think that we all learnt how vital it is to work together and to use effective communication, even for the simplest of information between members of the group.
To solve this problem we produced work flow diagrams. It was difficult to stick rigidly to a time plan as filming was often weather dependent. We also wanted to film at different times of the year so inevitably we had to wait until near the end of the project for the spring shots. Unfortunately spring came later this year which delayed things further, so the project we could not be successfully completed until close to the allotted deadline.
Inevitably some parts of the project have taken longer than others, while some ideas have had to be shelved. However, as group members have communicated well it has enabled the project run more efficiently and smoothly.


Evaluation of Natures Gardener

It has been interesting working on this project for the best part of a year. It has been a good experience and I have enjoyed working with my group. We have learnt each other’s strengths and weaknesses and tried to work to our strengths. We have developed friendships that I hope will remain after University and hope that we may work on projects together in the future.
It is fascinating to watch the final piece and having worked so hard and close with each individual scene, it is a different experience to watch it as a whole. Overall I think that the textures and organic look are different from the sort of science fiction I proposed at first; however I am pleased with the effect. I like the way we have been able to incorporate the seasonal changes and the transition shots (especially the water flowing, thus indicating the passage of time). The textures match well with the organic nature of the forest and the blends of greens, oranges and browns contrast well with the stark white of the winter snow scenes. Having now seen the completed film version, my favourite scene is of the shrine, as there is a lot going on and I feel the troll is very expressive.
For the making of the project I enjoyed the filming, followed by the masking and then rotoscoping. I was pleased to develop skills in these areas and I am becoming more proficient and confident in these tasks. I hope that I will be able to find future work in this area of the industry and from this further develop my skills.
 I am pleased with the final result but we did make our task more difficult as we chose to work with an organic look and textures. Futuristic scenes, buildings and non-organic objects are so much easier to work with. I have learnt how important it is to sustain the work over a long period of time. We had problems of consistency of frame rates and naming files. These are issues that we are now aware of and will know how to sort out when we start on another project.
In reflection I have enjoyed this project and although it may have been easier to work on my own, I now realise that when working in this industry, I will be part of a team where we can share ideas and collaborate together. I have learnt so much about the industry and the work necessary for a project of this type. The team effort over the last year has been really valuable to me and I know that I will miss the contributions of members of my group as I continue to produce more films to add to my show reel. 


Final Film

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